Even though the game still comes across as a fun multiplayer experience, there are a few balance issues that plague the various modes in a variety of different ways. While the gameplay hasn’t changed one iota, players are still given a healthy roster of songs along with the added benefit of being able to play the drums and vocalize to songs from previous entries where the features weren’t implemented. Personal tastes aside, though, the music is still placed front and center in Smash Hits and most players will be too into the gameplay to notice balancing issues and other minor audio qualms. While the songs may not be everyone’s cup of tea and some players may debate why song x is in the game while song y is not, again, that delves into subjective territory – but then again, Smash Hits depends on the appeal of the song list in order to entice old players to play previously introduced songs once again and is perhaps the sole factor in whether players want to pick up the game, since hardly anything else has changed since the tweaks given to Metallica. On that note, though, Smash Hits really does come across as a “Best Hits” game for the series, with very notable recordings that have proven to be fan favorites in the series. Furthermore, while this aspect is purely subjective, a few fans of bands featured in the game may be disappointed to see live versions of a couple of the songs as opposed to an original recording. Sure, everything does its job and is passable, but it comes across as slightly weaker than previous games and when you boil it down, most gamers that pay $60 for an update would probably want to see more effort put into changing up the presentation.Īudibly, while the game does the master tracks justice, there are a few weird balancing issues that fluctuate between the various songs, most notably where a few of the songs feature higher bass guitar volumes than the other instruments. The game’s menu is pound-for-pound the same as the previous two GH games and still doesn’t give players a lot to look at other than text and character models. Also, a lot of the venues in World Tour and Metallica feature more animation and flair than the ones found in Smash Hits, however, there are still a few impressive ones such as the Antarctic with its penguin and polar bear figures spewing ice and the characters’ visible breath vapors. Following Metallica’s choreographed animations for specific songs, the animation doesn’t measure up in Smash Hits. It doesn’t help that, yet again, all of the game’s models and animation are 100 percent recycled from Guitar Hero: World Tour, but even then, the graphics seem to have less pop than in the series’ other entries. Moving on to the game’s presentation, I’m not sure what happened with Smash Hits, but the title seems to be lacking in this department when compared to other titles. While it doesn’t add much to the game and can be rather hokey, the story does add an extra dimension and identity to the game that is missing from other music game titles. Smash Hits does, however, carry on with a new story in its line of career modes, this time pitting the game’s central storyline characters, fresh off their success from previous games, in a brand new legendary tour that has players performing at all of the wonders of the Earth such as the Amazon, Great Wall of China and more. While there is nothing original to be found here, there is still a lot of variety in the modes, especially if you can catch players in the game’s online modes, and while some of creation tools’ menus are little awkward at first, there is still a span of tools available to players. The game’s navigation and scenarios are identical to Metallica’s wherein players can tackle career, quickplay, creation and online modes, with gameplay mechanics remaining unchanged since Guitar Hero: World Tour. There’s honestly not much to say about Smash Hits other than it is a version of Guitar Hero: World Tour with songs plucked from Guitar Hero’s past, but when this update asks for $60 of your money, of course, our readers will want much more information in order to weigh in on a purchasing decision. Add in a few questionable development choices by Beenox and marketing choices by Activision and it’s clear to see the cash-filled udder of the Guitar Hero cow is getting a little raw. While the gameplay is as sound as ever in Smash Hits, players simply receive Guitar Hero: World Tour, splashed with a little Guitar Hero: Metallica and a score of notable, yet, been-there, done-that master tracks. However, if gamers receive more entries such as Guitar Hero: Smash Hits, the likelihood of that scenario may come true. While explains the verb “milking” in a variety of ways such as “to extract draw out,” oddly enough, I didn’t see Guitar Hero mentioned anywhere on the page.
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